Dec 19, 2009, 07:31 PM // 19:31
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#201
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by own age myname
600/smite takes skill, and is fun.
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Funny, that's what SF apologists say about SF.
Quote:
Recent example. I just died while 600ing, because I went into dream mode for like 3 seconds
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Recent example. I just died while SFarming, because I went into dream mode for like 3 seconds when I was supposed to reapply SF.
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Dec 19, 2009, 07:46 PM // 19:46
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#202
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by BlackSephir
Funny, that's what SF apologists say about SF.
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Well, I'm entitled to my opinion.
Quote:
Recent example. I just died while SFarming, because I went into dream mode for like 3 seconds when I was supposed to reapply SF.
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Except, I actually have to pay attention to 600 smite, always. SF you can go braindead for 30secs and still be alive.
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Dec 19, 2009, 07:50 PM // 19:50
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#203
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Meridon
Appearantly, you have a have a hard time recognizing the symptoms of raging, and make false statements about my state of mind. If this was an attempt of you to troll, it has been rather unsuccesful. Until you have provided a valid reason in terms of game balance why you think 600/Smite should be nerfed, your opinion will be dismissed as a simple way of revenge for having your favorite farm skill nerfed. Again, you haven't simply given any reason on why.
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Because spellbreaker is yet another source of invincibility from spells and skills that interrupt/remove bonds. Nerf that, and I would be fine with the build since other profs can farm with the same skills (330 rit). If we remove immunity from skills Anet can then add spells to help counter teams and tone the damage from high-end areas so non-Sc pugs will actually play.
And yes, obbyflesh should go as well.
Quote:
Originally Posted by Rekliss
If SF nerf, need to increase the running game (Dash need 7 second recharge, and need to lower the recharge on dark escape. if you're gonna balance, need to balance the WHOLE equation) to make things still manageable. the assassin is supposed to be fast and hit hard.
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Seriously? What, sins should get a semi-permanent 50% speed boost because they aren't mobile? I'm glad you aren't on the TC
Last edited by The Drunkard; Dec 19, 2009 at 07:52 PM // 19:52..
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Dec 19, 2009, 08:29 PM // 20:29
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#204
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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@Kaleban: I'll respond when I have a computer to type from.
Quote:
Originally Posted by own age myname
Unlike SF; 600/smite takes skill, and is fun.
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There isn't a single high end farming run that takes skill. All you need is specific knowledge and the ability to perform a scripted series of mouse clicks.
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Dec 19, 2009, 08:38 PM // 20:38
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#205
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by Vann Borakul
@Kaleban: There isn't a single high end farming run that takes skill. All you need is specific knowledge and the ability to perform a scripted series of mouse clicks.
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Isn't this just about every aspect of GW? The only time this is not the case is when playing through the first few times to learn the ropes.
I was wondering if the whole Midline GvG thing is a backdoor way into nerfing Spirit Spammers? I mean it shouldn't though as a lot of the skills have PvP counterparts to them.
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Dec 19, 2009, 08:47 PM // 20:47
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#206
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Vann Borakul
@Kaleban: I'll respond when I have a computer to type from.
There isn't a single high end farming run that takes skill. All you need is specific knowledge and the ability to perform a scripted series of mouse clicks.
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Lol clicker talking about skill.
Try 3-man DoA. You a monk, and 2 heroes. Micro-manage them AND your character.
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Dec 19, 2009, 09:25 PM // 21:25
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#207
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Kaleban
For purposes of FUN which is what games are about, its more FUn to have powerful characters than vastly weakened ones. That's the whole idea and concept behind consumables and PvE skills. I would have thought all of this was obvious.
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I see this posted time and time again on this forum, and it gets dumber every time I see it.
You have to realize that we are in an online game with an economy and competition where balance actually matters. Shall we allow god mode and a skill that does 10 billion damage if it is fun for some people? No because it would destroy the game and its entire concept. Destructive or degenerate things should not exist. Even if Anet says they are good they should not exist.
You can argue that some things should be buffed for use, but to argue that overpowered things should be left alone "for fun" is ridiculous. The only place this would make sense is in a single player offline game as a cheat code.
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Dec 19, 2009, 09:36 PM // 21:36
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#208
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by Vann Borakul
There isn't a single high end farming run that takes skill. All you need is specific knowledge and the ability to perform a scripted series of mouse clicks.
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Some would say specific knowledge and ability to perform is skill. Personally, I can't wallow tank, I really don't know the reason why and don't care to know why. So, the people who are wallow tanks are more "skillful" at 600 then me. On the other hand, I can yeti tank just fine.
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Dec 19, 2009, 09:48 PM // 21:48
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#209
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Specific knowledge = the ability to go to the Wiki's nowadays.
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Dec 19, 2009, 09:49 PM // 21:49
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#210
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by DreamWind
blah blah blah economy blah competition in pve blah blah blah
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Someone please explain why its fair to nerf the one build that allows Sins into groups, instead of doing what needs to be done and that is to balance all the powerful classes (War Ele and Monk) with all the other marginalized classes?
I don't care if there are nerfs or buffs, but ANet needs to stop catering to whiny crybabies and balance the game that's been out for nearly five years ONCE and FOR ALL.
Its easy. Make all areas require something from each primary attribute of each class. That's how the game should have been built in the first place. Examples:
Unkillable monsters that die instantly when interrupted
Mobs with 1000 armor except their feet which has 0 armor, hence traps
A passage in the game that to pass through unharmed and un-aggroed, someone in the party needs to be in Avatar form (Balt, Lyssa, Grenth, etc.) sort of like a retinal scanner for access lol
Mobs that RUN IN FEAR when "shouted" at
Monsters that only die when hit by a critical hit
Those are just off the top of my head.
Dreamvid, YOU have to realize the economy is an illusion that only exists to regulate trade of non-game impacting items. YOU also have to realize that the idea of competition in PvE is laughable, the only competitor other than yourself is time and ego. Whether you finish a dungeon in 5 minutes or 2 hours is irrelevant as long as you finish it, in game terms.
If the speed and efficiency is important to you, then you're the one with the problem, not the game. Again, SF is not the cause of the problem, its only a symptom of the player base wanting speed and efficiency for a five year old game with extremely repetitive content.
Its SO boring and repetitive that things like Zaishen Missions were introduced to add a thin layer of shiny polish to the mind numbingly repetitive grind. And your ultimate reward for spending countless hours re-grinding missions and bosses? A 20 slot bag or a crate of fireworks. ANet /lolcrits players
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Dec 19, 2009, 10:16 PM // 22:16
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#211
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by own age myname
Except, I actually have to pay attention to 600 smite, always. SF you can go braindead for 30secs and still be alive.
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SFs have to pay attention in UW and other places too. But paying attention isn't skill just like breathing isn't exclusive to smart people.
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Dec 19, 2009, 10:29 PM // 22:29
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#212
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Everyone! Stop! I've found the PERFECT solution!11111
Bring back the old Ursan functionality. That way every class will have an equal place in parties. No more having to listen to permas QQing about Sins not being wanted in general PvE.
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Dec 19, 2009, 10:58 PM // 22:58
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#213
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Gennadios
Everyone! Stop! I've found the PERFECT solution!11111
Bring back the old Ursan functionality. That way every class will have an equal place in parties. .
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Did you even play during ursan times?
There was no equality.
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Dec 19, 2009, 11:03 PM // 23:03
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#214
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by BlackSephir
Did you even play during ursan times?
There was no equality.
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I sure did and I quit for many months. Couldn't do DoA, etc. At all then.
So I hear you people don't want Mark of Pain nerfed?
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Dec 19, 2009, 11:09 PM // 23:09
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#215
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Quote:
Originally Posted by own age myname
Well, I'm entitled to my opinion.
Except, I actually have to pay attention to 600 smite, always. SF you can go braindead for 30secs and still be alive.
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no u have to recast every 15 seconds if using glyph of lesser..by the time thats up ure 22 second is up...so we dont have time to 'dream'...and in them 15 seconds u gotta stay alive with heals if ure in certain areas...or cast spells to kill so timing...is critical for perma...but wait...its for braindead gamers apparently so u should be able to do it just fine
Last edited by Axeman002; Dec 19, 2009 at 11:16 PM // 23:16..
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Dec 19, 2009, 11:19 PM // 23:19
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#216
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Pre-Searing Cadet
Join Date: Dec 2009
Profession: W/
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Quote:
Originally Posted by Kaleban
Someone please explain why its fair to nerf the one build that allows Sins into groups, instead of doing what needs to be done and that is to balance all the powerful classes (War Ele and Monk) with all the other marginalized classes?
I don't care if there are nerfs or buffs, but ANet needs to stop catering to whiny crybabies and balance the game that's been out for nearly five years ONCE and FOR ALL.
Its easy. Make all areas require something from each primary attribute of each class. That's how the game should have been built in the first place. Examples:
Unkillable monsters that die instantly when interrupted
Mobs with 1000 armor except their feet which has 0 armor, hence traps
A passage in the game that to pass through unharmed and un-aggroed, someone in the party needs to be in Avatar form (Balt, Lyssa, Grenth, etc.) sort of like a retinal scanner for access lol
Mobs that RUN IN FEAR when "shouted" at
Monsters that only die when hit by a critical hit
Those are just off the top of my head.
Dreamvid, YOU have to realize the economy is an illusion that only exists to regulate trade of non-game impacting items. YOU also have to realize that the idea of competition in PvE is laughable, the only competitor other than yourself is time and ego. Whether you finish a dungeon in 5 minutes or 2 hours is irrelevant as long as you finish it, in game terms.
If the speed and efficiency is important to you, then you're the one with the problem, not the game. Again, SF is not the cause of the problem, its only a symptom of the player base wanting speed and efficiency for a five year old game with extremely repetitive content.
Its SO boring and repetitive that things like Zaishen Missions were introduced to add a thin layer of shiny polish to the mind numbingly repetitive grind. And your ultimate reward for spending countless hours re-grinding missions and bosses? A 20 slot bag or a crate of fireworks. ANet /lolcrits players
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Pretty much sounds like a scripted instance in WoW.
Every game has a expiration date on fun factor, even an MMORPG. The fact that GW's fun factor has lasted for this long is testament enough. It's just not fun during this "dead period" between EotN and GW2 release where nothing new has been released. I think that's where PvE and PvP differ, PvErs need new things to play with in game, while PvPers only need changes to skills to have new content.
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Dec 19, 2009, 11:35 PM // 23:35
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#217
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Kaleban
Its easy. Make all areas require something from each primary attribute of each class. That's how the game should have been built in the first place.
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Like the need for a corpse transportation in Urgoz.
Though it would force people to take certain professions along, it would also force people to bring certain skills. I don't think this is the best solution.
The problem is that not every profession in GW has something truly unique that is needed. You only need the tank/healer/nuker setup to be successful. Giving each profession something that contributes to the party would be a good start in my opinion.
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Dec 19, 2009, 11:49 PM // 23:49
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#218
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Pre-Searing Cadet
Join Date: Aug 2009
Guild: Knights Of Echovald
Profession: D/
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just hope they dont nerf the no monthly fee system
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Dec 19, 2009, 11:55 PM // 23:55
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#219
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Krytan Explorer
Join Date: Jan 2009
Guild: Exiled Forcez [Ex]
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Next skill balance
^ probably won't happen.
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Dec 20, 2009, 12:17 AM // 00:17
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#220
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Wilds Pathfinder
Join Date: Apr 2006
Location: Pizza's Town
Guild: I've Quit GW ^^
Profession: E/
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Stop nerf everything!!!
Power up other stuff, so u make game more fun, u make more choices, u have less QQers!
ps: damn restore the monthly predictions of tournaments, we want our z-keys!!
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